godot/scene/audio
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
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SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
event_player.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
event_player.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player.cpp Fix return type of get_reverb_room 2015-09-26 23:58:11 +02:00
sample_player.h Fix return type of get_reverb_room 2015-09-26 23:58:11 +02:00
sound_room_params.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sound_room_params.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
stream_player.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
stream_player.h -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00