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joints
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Merge pull request #11249 from m4nu3lf/bugfix/get_euler
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2017-10-31 23:03:01 +01:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
area_pair_sw.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
area_pair_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
area_sw.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
area_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
body_pair_sw.cpp
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Avoid bias overrotation in contact resolution
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2017-09-18 18:31:58 +01:00 |
body_pair_sw.h
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Avoid bias overrotation in contact resolution
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2017-09-18 18:31:58 +01:00 |
body_sw.cpp
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Rewritten kinematic system
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2017-11-07 15:22:09 +01:00 |
body_sw.h
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Merge pull request #12713 from AndreaCatania/master
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2017-11-09 16:08:58 -03:00 |
broad_phase_basic.cpp
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Fix various assorted warnings
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2017-09-08 14:57:48 +02:00 |
broad_phase_basic.h
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
broad_phase_octree.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
broad_phase_octree.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
broad_phase_sw.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
broad_phase_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
collision_object_sw.cpp
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-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
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2017-09-03 14:54:15 -03:00 |
collision_object_sw.h
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-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
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2017-09-03 14:54:15 -03:00 |
collision_solver_sat.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
collision_solver_sat.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
collision_solver_sw.cpp
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Fix use of unitialized variables
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2017-09-02 01:59:26 +02:00 |
collision_solver_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
constraint_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
gjk_epa.cpp
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Fix use of unitialized variables
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2017-09-02 01:59:26 +02:00 |
gjk_epa.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
joints_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
physics_server_sw.cpp
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Rewritten kinematic system
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2017-11-07 15:22:09 +01:00 |
physics_server_sw.h
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Rewritten kinematic system
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2017-11-07 15:22:09 +01:00 |
shape_sw.cpp
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Merge pull request #11125 from zavb074/master
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2017-09-13 19:33:01 +02:00 |
shape_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
space_sw.cpp
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Disabled filter clip by default and made it optional, fixes #12368, likely others too
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2017-11-10 09:22:25 -03:00 |
space_sw.h
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Rename RayCasts collision_layer to collision_mask
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2017-10-21 22:17:47 +02:00 |
step_sw.cpp
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Fix unused variable warnings
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2017-09-08 15:03:53 +02:00 |
step_sw.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |