godot/modules/gltf
Rémi Verschelde fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
..
doc_classes Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
editor fbx: Set base_dir correctly in append_from_scene 2023-02-20 16:32:27 -08:00
extensions Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
structures Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
README.md
SCsub
config.py
gltf_defines.h
gltf_document.cpp For basisu avoid inserting to the image array twice. 2023-02-14 17:22:36 -08:00
gltf_document.h Fixes for gltf export. 2023-02-07 11:57:25 -08:00
gltf_state.cpp gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED 2023-02-01 01:42:36 -08:00
gltf_state.h gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED 2023-02-01 01:42:36 -08:00
gltf_template_convert.h
register_types.cpp Merge pull request #69319 from RedMser/blender-import-rpc 2023-02-01 08:21:16 +01:00
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.