godot/modules/mono/editor
Aaron Franke 42e70a77ef
Rename the ".mono" folder to ".godot/mono"
2020-09-23 15:42:29 -04:00
..
Godot.NET.Sdk Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
GodotTools Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
bindings_generator.cpp C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
bindings_generator.h Added tests for ClassDB 2020-05-16 17:32:58 +02:00
code_completion.cpp Add a map of autoloads to ProjectSettings 2020-07-06 12:35:51 -03:00
code_completion.h C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
editor_internal_calls.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 01:48:43 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
script_class_parser.h Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00