godot/platform/android/java/app
Emre Kultursay 3b8d0bee4a Fix detecting when Gradle is invoked from Studio
The existing 'idea.platform.prefix' system-property approach
only worked because of a Android Studio bug that leaks the
system properties from Android Studio into Gradle build:
  - https://issuetracker.google.com/201075423

This bug was fixed in Android Studio 2023.3.1 (Jellyfish).

The correct way of identifying builds from Android Studio is to
use the following project property (not system property):
 - android.injected.invoked.from.ide
2024-05-20 17:02:36 -07:00
..
assetPacks/installTime Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
assets Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
res Only use Android fullscreen theme for splash screen 2022-05-27 16:54:44 +02:00
src/com/godot/game Godot Android re-architecture 2023-07-16 18:56:58 -07:00
AndroidManifest.xml Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
build.gradle Fix issue causing the `copyAndRename*` task to fail on occasions on Windows machines 2024-04-17 08:38:32 -07:00
config.gradle Fix detecting when Gradle is invoked from Studio 2024-05-20 17:02:36 -07:00
gradle.properties Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
settings.gradle Update Android dependencies for the project 2024-01-18 10:35:32 -08:00