3b8d0bee4a
The existing 'idea.platform.prefix' system-property approach only worked because of a Android Studio bug that leaks the system properties from Android Studio into Gradle build: - https://issuetracker.google.com/201075423 This bug was fixed in Android Studio 2023.3.1 (Jellyfish). The correct way of identifying builds from Android Studio is to use the following project property (not system property): - android.injected.invoked.from.ide |
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.. | ||
assetPacks/installTime | ||
assets | ||
res | ||
src/com/godot/game | ||
AndroidManifest.xml | ||
build.gradle | ||
config.gradle | ||
gradle.properties | ||
settings.gradle |