godot/scene
Andrea Catania 39fb83630d
Added forgotten infinite_inertia to bindings
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
..
2d Added forgotten infinite_inertia to bindings 2018-02-21 08:42:36 +01:00
3d Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #16455 from volzhs/close-docs 2018-02-20 09:40:29 +01:00
main Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
resources Merge pull request #16718 from Chaosus/triplanarfix 2018-02-20 11:14:31 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00