godot/platform
Fredia Huya-Kouadio 05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
..
android Misc editor tweaks and polishes: 2022-06-08 10:11:28 +02:00
iphone Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
javascript HTML5: Run `npm audit fix` 2022-05-25 14:59:03 +02:00
osx [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
server Server: Fix skip libstdc++ static linking on macOS 2022-02-03 17:54:59 +01:00
uwp Fixed the missing DLL's issue 2022-05-21 17:43:25 -04:00
windows [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
x11 Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00