godot/platform/osx
Andy Maloney 7c6564ef7e [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
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export [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-10 17:18:40 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
crash_handler_osx.mm Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:13:04 +02:00
detect.py Fix outdated SCons macOS build message 2021-11-12 23:05:54 +01:00
dir_access_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
dir_access_osx.mm Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
godot_main_osx.mm Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
joypad_osx.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
joypad_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
os_osx.mm [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00