godot/servers/visual
2015-12-02 11:15:48 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particle_system_sw.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_dummy.cpp fixed server breaking error in previous splash screen commit 2015-09-12 19:15:02 -07:00
rasterizer_dummy.h Merge pull request #2632 from firefly2442/duplicate-inherited-vars 2015-11-18 19:16:35 -03:00
rasterizer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer.h -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
shader_compiler.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_compiler.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_graph.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_graph.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_language.cpp Bug Fix #2541: Shader language function validation logic 2015-11-27 21:27:06 +08:00
shader_language.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server_raster.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
visual_server_raster.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
visual_server_wrap_mt.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
visual_server_wrap_mt.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00