godot/modules/gltf
Jonathan Nicholl 3086b1b79d Fix visibility filtering options for .blend imports 2022-10-02 11:11:04 -04:00
..
doc_classes Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
editor Fix visibility filtering options for .blend imports 2022-10-02 11:11:04 -04:00
extensions Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
structures Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py Add fbx2gltf support for importing .fbx files 2022-03-30 15:22:46 +02:00
gltf_defines.h Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
gltf_document.cpp Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
gltf_document.h Make used extensions stored in GLTFState 2022-09-19 19:39:49 -05:00
gltf_document_extension.cpp Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
gltf_document_extension.h Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
gltf_document_extension_convert_importer_mesh.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension_convert_importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gltf_state.cpp Make used extensions stored in GLTFState 2022-09-19 19:39:49 -05:00
gltf_state.h Make used extensions stored in GLTFState 2022-09-19 19:39:49 -05:00
gltf_template_convert.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
register_types.cpp Fix some errors affecting the Web editor 2022-09-12 16:29:45 +02:00
register_types.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.