godot/platform/osx
Marcelo Fernandez 764f607611 Reinit audio device when the system default device changes on OS X 2017-07-16 23:35:23 -03:00
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export Fix typo in plist export 2017-07-06 00:14:05 +10:00
SCsub Doing a little bit of cleanup 2017-05-20 09:30:31 +10:00
audio_driver_osx.cpp Reinit audio device when the system default device changes on OS X 2017-07-16 23:35:23 -03:00
audio_driver_osx.h Reinit audio device when the system default device changes on OS X 2017-07-16 23:35:23 -03:00
detect.py Reinit audio device when the system default device changes on OS X 2017-07-16 23:35:23 -03:00
dir_access_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dir_access_osx.mm Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:44:52 +02:00
godot_main_osx.mm Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:44:52 +02:00
joypad_osx.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joypad_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_osx.h Implemented borderless fullscreen code on OSX. 2017-07-02 23:40:44 -03:00
os_osx.mm Implemented borderless fullscreen code on OSX. 2017-07-02 23:40:44 -03:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_osx.cpp Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
power_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sem_osx.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sem_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00