godot/servers
Juan Linietsky b4b80625d1 Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662 2016-06-18 17:21:53 -03:00
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audio Drop empty .cpp files for header-only classes 2016-06-18 20:00:08 +02:00
physics Drop fully commented-out files 2016-06-18 20:23:49 +02:00
physics_2d Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662 2016-06-18 17:21:53 -03:00
spatial_sound Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual Drop fully commented-out files 2016-06-18 20:23:49 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_2d_server.cpp Documented many Physics2D* classes 2016-06-12 20:24:19 +02:00
physics_2d_server.h First version of Profiler 2016-05-21 21:18:16 -03:00
physics_server.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_server.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
register_server_types.cpp Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
register_server_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
server_wrap_mt_common.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.cpp changed visual server free() to free_rid() like in the other servers. Fixes #4917 2016-06-13 22:12:56 -03:00
visual_server.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00