godot/scene/2d
Ricardo Buring cb5bc58e81 Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
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SCsub
animated_sprite_2d.cpp Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
animated_sprite_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
area_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
area_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_listener_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
audio_listener_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_player_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
audio_stream_player_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
back_buffer_copy.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
back_buffer_copy.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
camera_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_group.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_group.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_modulate.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
canvas_modulate.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_object_2d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
collision_object_2d.h Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:06 +08:00
collision_polygon_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
collision_polygon_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
collision_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
cpu_particles_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
gpu_particles_2d.h ported particle sub-emission to 2D 2022-01-24 17:28:59 -03:00
joint_2d.cpp Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
joint_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
light_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_occluder_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
light_occluder_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
line_2d.cpp Add a property hint for the Line2D Round Precision property 2022-02-17 00:21:00 +01:00
line_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
line_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
line_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_instance_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
mesh_instance_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh_instance_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multimesh_instance_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_agent_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
navigation_agent_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_obstacle_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
navigation_obstacle_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_region_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
navigation_region_2d.h Add array element type to `_get_polygons` and `_get_outlines` 2022-02-08 21:15:25 +01:00
node_2d.cpp Node2D/Node3D: Fix Undraggable Position Property. 2022-01-25 00:52:11 +05:45
node_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
parallax_background.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
parallax_background.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
parallax_layer.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
parallax_layer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
path_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physical_bone_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physical_bone_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_body_2d.cpp Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
physics_body_2d.h Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
polygon_2d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
polygon_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
position_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ray_cast_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
ray_cast_2d.h Improve some method bindings to use specific `Object` subtypes 2022-01-28 15:07:22 +01:00
remote_transform_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
remote_transform_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_cast_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
shape_cast_2d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
skeleton_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
sprite_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
tile_map.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
tile_map.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
touch_screen_button.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
touch_screen_button.h Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
visible_on_screen_notifier_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
visible_on_screen_notifier_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00