godot/core/os
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
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SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
copymem.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
copymem.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dir_access.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dir_access.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
file_access.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
input.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
input.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
input_event.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
input_event.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
keyboard.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
keyboard.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
main_loop.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
main_loop.h A bit of everything: 2014-05-14 01:22:15 -03:00
memory.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory_pool_dynamic.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory_pool_dynamic.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory_pool_dynamic_prealloc.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory_pool_dynamic_prealloc.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory_pool_dynamic_static.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory_pool_dynamic_static.h export a unicode font may crash because chunks out of range... 2014-03-11 13:57:59 +08:00
memory_pool_static.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memory_pool_static.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mutex.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mutex.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
os.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
os.h A bit of everything: 2014-05-14 01:22:15 -03:00
pc_joystick_map.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
semaphore.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
semaphore.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shell.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shell.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread_dummy.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread_dummy.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread_safe.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread_safe.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00