143 lines
4.5 KiB
C++
143 lines
4.5 KiB
C++
/*************************************************************************/
|
|
/* input.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef INPUT_H
|
|
#define INPUT_H
|
|
|
|
#include "object.h"
|
|
#include "os/thread_safe.h"
|
|
#include "os/main_loop.h"
|
|
|
|
class Input : public Object {
|
|
|
|
OBJ_TYPE( Input, Object );
|
|
|
|
static Input *singleton;
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
enum MouseMode {
|
|
MOUSE_MODE_VISIBLE,
|
|
MOUSE_MODE_HIDDEN,
|
|
MOUSE_MODE_CAPTURED
|
|
};
|
|
|
|
void set_mouse_mode(MouseMode p_mode);
|
|
MouseMode get_mouse_mode() const;
|
|
|
|
static Input *get_singleton();
|
|
|
|
virtual bool is_key_pressed(int p_scancode)=0;
|
|
virtual bool is_mouse_button_pressed(int p_button)=0;
|
|
virtual bool is_joy_button_pressed(int p_device, int p_button)=0;
|
|
virtual bool is_action_pressed(const StringName& p_action)=0;
|
|
|
|
virtual float get_joy_axis(int p_device,int p_axis)=0;
|
|
|
|
virtual Point2 get_mouse_pos() const=0;
|
|
virtual Point2 get_mouse_speed() const=0;
|
|
virtual int get_mouse_button_mask() const=0;
|
|
|
|
virtual Vector3 get_accelerometer()=0;
|
|
|
|
virtual void action_press(const StringName& p_action)=0;
|
|
virtual void action_release(const StringName& p_action)=0;
|
|
|
|
Input();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Input::MouseMode);
|
|
|
|
class InputDefault : public Input {
|
|
|
|
OBJ_TYPE( InputDefault, Input );
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
int mouse_button_mask;
|
|
Set<int> keys_pressed;
|
|
Set<int> joy_buttons_pressed;
|
|
Map<int,float> joy_axis;
|
|
Map<StringName,int> custom_action_press;
|
|
Vector3 accelerometer;
|
|
Vector2 mouse_pos;
|
|
MainLoop *main_loop;
|
|
|
|
struct SpeedTrack {
|
|
|
|
uint64_t last_tick;
|
|
Vector2 speed;
|
|
Vector2 accum;
|
|
float accum_t;
|
|
float min_ref_frame;
|
|
float max_ref_frame;
|
|
|
|
void update(const Vector2& p_delta_p);
|
|
void reset();
|
|
SpeedTrack();
|
|
};
|
|
|
|
SpeedTrack mouse_speed_track;
|
|
|
|
public:
|
|
|
|
|
|
|
|
virtual bool is_key_pressed(int p_scancode);
|
|
virtual bool is_mouse_button_pressed(int p_button);
|
|
virtual bool is_joy_button_pressed(int p_device, int p_button);
|
|
virtual bool is_action_pressed(const StringName& p_action);
|
|
|
|
virtual float get_joy_axis(int p_device,int p_axis);
|
|
|
|
virtual Vector3 get_accelerometer();
|
|
|
|
virtual Point2 get_mouse_pos() const;
|
|
virtual Point2 get_mouse_speed() const;
|
|
virtual int get_mouse_button_mask() const;
|
|
|
|
void parse_input_event(const InputEvent& p_event);
|
|
void set_accelerometer(const Vector3& p_accel);
|
|
void set_joy_axis(int p_device,int p_axis,float p_value);
|
|
|
|
void set_main_loop(MainLoop *main_loop);
|
|
void set_mouse_pos(const Point2& p_posf);
|
|
|
|
void action_press(const StringName& p_action);
|
|
void action_release(const StringName& p_action);
|
|
|
|
void iteration(float p_step);
|
|
|
|
InputDefault();
|
|
|
|
};
|
|
|
|
#endif // INPUT_H
|