godot/platform/android
Juan Linietsky e086bccd63 Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
..
export More 3D Improvements 2014-05-29 10:56:39 -03:00
globals Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
java Add more callback for Godot.java 2014-06-04 11:38:30 +08:00
libs -Added google play services (needed for some stuff) 2014-04-14 22:16:13 -03:00
AndroidManifest.xml.template -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
SCsub Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_jandroid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_jandroid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_opensl.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
audio_driver_opensl.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
detect.py Add android x86 build 2014-05-28 15:27:30 +08:00
dir_access_android.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dir_access_android.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dir_access_jandroid.cpp Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
dir_access_jandroid.h Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
file_access_android.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access_android.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access_jandroid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access_jandroid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_android.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ifaddrs_android.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_bind.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
java_bind.h More 3D Improvements 2014-05-29 10:56:39 -03:00
java_glue.cpp Add RAW_ARRAY as valid paramter for java binding 2014-06-04 11:38:17 +08:00
java_glue.h -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_android.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
os_android.h A bit of everything: 2014-05-14 01:22:15 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
project.properties.template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread_jandroid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00