godot/scene
Hugo Locurcio 8e2a7fff1d
Tweak Camera2D editor line colors for better visibility
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.

This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.
2021-05-27 07:14:49 +02:00
..
2d Tweak Camera2D editor line colors for better visibility 2021-05-27 07:14:49 +02:00
3d SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-25 21:30:40 -04:00
animation Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gui Fixed implementation of RTL remove_line(), which fixed issues in EditorLog. 2021-05-26 15:08:13 +10:00
main Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
resources Merge pull request #49056 from Chaosus/vs_color 2021-05-26 11:07:22 +03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00