godot/servers
Lyuma 2f888d2987 Fix ATTENUATION and implement SHADOW_ATTENUATION. 2020-09-10 15:45:56 -07:00
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audio Add override keywords. 2020-07-10 13:56:54 +01:00
camera SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
physics_2d Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrollably when colliding 2020-08-28 14:16:12 -04:00
physics_3d Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:45:01 +02:00
rendering Fix ATTENUATION and implement SHADOW_ATTENUATION. 2020-09-10 15:45:56 -07:00
xr Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp Add default 50ms output_latency web override. 2020-07-01 17:16:13 +02:00
audio_server.h Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp Re-apply "Fixes for windows in X11 tiling WMs" 2020-08-22 18:42:42 +02:00
display_server.h Re-apply "Fixes for windows in X11 tiling WMs" 2020-08-22 18:42:42 +02:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.cpp Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
physics_server_2d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
physics_server_3d.cpp Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
physics_server_3d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
register_server_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Add high quality glow mode 2020-08-31 23:16:41 -07:00
rendering_server.h Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
text_server.h [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
xr_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00