godot/scene
Fabio Alessandrelli 1e0d563467 [Net] Fix multi-peer path-only replication.
It used to check if a net_id was ever assigned to that node to detect
when to send the path confirm to the remote peer.
This is wrong, because the same net_id is shared for all the remote
peers, but sent one by one.
Instead we now check if it's either not assigned or if the assigned
net_id is a cache ID, and in that case ensure that the remote peer has
been notified.

This can be further improved by unifying the cache interface, but for
now it's a fast fix to get path-only sync to work.
2022-02-21 19:05:04 +01:00
..
2d Add a property hint for the Line2D Round Precision property 2022-02-17 00:21:00 +01:00
3d Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
animation Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Merge pull request #58042 from Sauermann/fix-viewport-border-notifications 2022-02-19 09:07:07 +01:00
main Update variable name to reflect usage 2022-02-19 09:19:15 +01:00
multiplayer [Net] Fix multi-peer path-only replication. 2022-02-21 19:05:04 +01:00
resources simplify calculation of max in grayscale 2022-02-20 18:36:46 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00