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audio
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Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
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2021-12-06 19:01:28 +01:00 |
camera
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Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
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2021-08-13 12:32:01 +03:00 |
physics_2d
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Merge pull request #55736 from nekomatata/physics-apply-forces
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2021-12-10 17:16:28 -07:00 |
physics_3d
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Merge pull request #55736 from nekomatata/physics-apply-forces
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2021-12-10 17:16:28 -07:00 |
rendering
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Merge pull request #55970 from Chaosus/shader_fix_struct_warning
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2021-12-16 13:35:44 +01:00 |
text
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
xr
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Fix double _get_tracking_status declaration
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2021-10-20 17:39:08 +11:00 |
SCsub
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
audio_server.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
audio_server.h
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Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
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2021-10-10 18:52:29 -03:00 |
camera_server.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
camera_server.h
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…
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display_server.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
display_server.h
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
display_server_headless.h
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Added more empty definitions for headless display server
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2021-11-25 16:28:23 +00:00 |
navigation_server_2d.cpp
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…
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navigation_server_2d.h
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…
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navigation_server_3d.cpp
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…
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navigation_server_3d.h
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…
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physics_server_2d.cpp
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_2d.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_2d_wrap_mt.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_2d_wrap_mt.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_3d.cpp
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_3d.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_3d_wrap_mt.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_3d_wrap_mt.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
register_server_types.cpp
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
register_server_types.h
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…
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rendering_server.cpp
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Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
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2021-12-07 14:00:59 +01:00 |
rendering_server.h
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Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
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2021-12-02 08:33:33 +09:00 |
server_wrap_mt_common.h
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…
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text_server.cpp
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Add a double-precision editor build to CI
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2021-12-09 09:52:48 -06:00 |
text_server.h
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
xr_server.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
xr_server.h
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Rework XR positional trackers
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2021-10-17 12:12:20 +11:00 |