godot/modules/gdnative
Stephan Dilly 11426cb0f7
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`

(cherry picked from commit f49199bcc3)
2020-09-24 14:43:10 +02:00
..
android Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
arvr SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
doc_classes DocData: Skip language-specific ClassDoc without methods/constants 2020-06-18 11:29:28 +02:00
gdnative
icons
include
nativescript Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
net SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
pluginscript SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
videodecoder VideoStreamGDNative: close file in cleanup 2020-06-29 10:57:59 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
config.py DocData: Skip language-specific ClassDoc without methods/constants 2020-06-18 11:29:28 +02:00
gdnative.cpp GDNative: support dynamic loading of iOS frameworks 2020-07-02 12:38:51 +03:00
gdnative.h
gdnative_api.json
gdnative_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gdnative_library_editor_plugin.cpp add iOS Simulator platform 2020-09-24 14:43:10 +02:00
gdnative_library_editor_plugin.h
gdnative_library_singleton_editor.cpp
gdnative_library_singleton_editor.h
register_types.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
register_types.h