godot/scene
Rémi Verschelde 5d4507b914
Merge pull request #90472 from bruvzg/rtl_dc_pr_vc
[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 14:22:44 +02:00
..
2d Merge pull request #90282 from jhlothamer/issue_84221 2024-04-08 15:03:28 +02:00
3d Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
animation Make AnimationMixer consider Discrete for RESET track 2024-04-06 05:37:45 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui [RTL] Fix dropcaps and list prefixes not taking visible characters into account. 2024-04-10 11:08:57 +03:00
main Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
resources Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays 2024-04-09 22:25:00 +02:00
theme Remove border roundness inside panels of `AcceptDialog` windows 2024-04-06 00:01:16 -03:00
SCsub
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00