58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
#ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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#include "image.h"
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#include "io/resource_import.h"
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class StreamTexture;
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class ResourceImporterLayeredTexture : public ResourceImporter {
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GDCLASS(ResourceImporterLayeredTexture, ResourceImporter)
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bool is_3d;
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protected:
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static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
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static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
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static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
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static ResourceImporterLayeredTexture *singleton;
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public:
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static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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enum Preset {
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PRESET_3D,
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PRESET_2D,
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PRESET_COLOR_CORRECT,
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};
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enum CompressMode {
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COMPRESS_LOSSLESS,
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COMPRESS_VIDEO_RAM,
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COMPRESS_UNCOMPRESSED
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};
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
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void _save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags);
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
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void update_imports();
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void set_3d(bool p_3d) { is_3d = p_3d; }
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ResourceImporterLayeredTexture();
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~ResourceImporterLayeredTexture();
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};
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#endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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