godot/core/os/main_loop.h
Juan Linietsky 1f8451001d -Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09 16:43:44 -03:00

79 lines
3.1 KiB
C++

/*************************************************************************/
/* main_loop.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
#include "os/input_event.h"
#include "reference.h"
#include "script_language.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MainLoop : public Object {
GDCLASS( MainLoop, Object );
OBJ_CATEGORY("Main Loop");
Ref<Script> init_script;
protected:
static void _bind_methods();
public:
enum {
NOTIFICATION_WM_MOUSE_ENTER = 3,
NOTIFICATION_WM_MOUSE_EXIT = 4,
NOTIFICATION_WM_FOCUS_IN = 5,
NOTIFICATION_WM_FOCUS_OUT = 6,
NOTIFICATION_WM_QUIT_REQUEST = 7,
NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
NOTIFICATION_OS_MEMORY_WARNING = 9,
NOTIFICATION_TRANSLATION_CHANGED = 10,
};
virtual void input_event( const InputEvent& p_event );
virtual void input_text( const String& p_text );
virtual void init();
virtual bool iteration(float p_time);
virtual bool idle(float p_time);
virtual void finish();
virtual void drop_files(const Vector<String>& p_files,int p_from_screen=0);
void set_init_script(const Ref<Script>& p_init_script);
MainLoop();
virtual ~MainLoop();
};
#endif