godot/servers
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
..
audio Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics Merge pull request #1691 from Faless/area_combine_2d 2015-04-18 14:44:59 -03:00
physics_2d -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
audio_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_2d_server.cpp -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
physics_2d_server.h -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
physics_server.cpp -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
physics_server.h -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
register_server_types.cpp -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
visual_server.h -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00