godot/servers/visual/rasterizer_rd
Juan Linietsky 2049dec79e Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
..
shaders Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
light_cluster_builder.cpp Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
light_cluster_builder.h Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
rasterizer_canvas_rd.cpp Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
rasterizer_canvas_rd.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
rasterizer_effects_rd.cpp Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
rasterizer_effects_rd.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
rasterizer_rd.cpp Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
rasterizer_rd.h Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
rasterizer_scene_high_end_rd.cpp Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
rasterizer_scene_high_end_rd.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
rasterizer_scene_rd.cpp Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
rasterizer_scene_rd.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
rasterizer_storage_rd.cpp Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
rasterizer_storage_rd.h Improved Voxel AO settings. 2020-02-11 12:05:05 +01:00
render_pipeline_vertex_format_cache_rd.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
render_pipeline_vertex_format_cache_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
shader_compiler_rd.cpp Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
shader_compiler_rd.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
shader_rd.cpp Untested support for compute shaders 2020-02-11 12:02:34 +01:00
shader_rd.h Untested support for compute shaders 2020-02-11 12:02:34 +01:00