godot/servers/visual
Rémi Verschelde 80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
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SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
particle_system_sw.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
rasterizer.cpp Remove some unused variables 2016-08-13 13:21:35 +02:00
rasterizer.h More visual script improvements 2016-08-30 23:46:41 -03:00
rasterizer_dummy.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
rasterizer_dummy.h More visual script improvements 2016-08-30 23:46:41 -03:00
shader_language.cpp Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
shader_language.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server_raster.cpp Merge pull request #6250 from Ovnuniarchos/CursorHotspot 2016-09-10 12:07:08 -03:00
visual_server_raster.h More visual script improvements 2016-08-30 23:46:41 -03:00
visual_server_wrap_mt.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
visual_server_wrap_mt.h More visual script improvements 2016-08-30 23:46:41 -03:00