godot/servers
Malcolm Nixon 7c62d1106e Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
Updated additional 2D and 3D physics parameters based on team recommendations

Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
(cherry picked from commit 1d1d3c71e0)
2023-04-07 17:44:39 +02:00
..
audio
camera
debugger
extensions
movie_writer
navigation
physics_2d
physics_3d Revert attempted fix of trimesh CCD 2023-03-27 16:22:22 +02:00
rendering fix spotlight shadows in volumetric fog 2023-03-27 16:47:46 +02:00
text Fix text server GDExtension build. 2023-02-26 18:38:22 +02:00
xr
SCsub
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h
display_server_headless.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
navigation_server_3d_dummy.h
physics_server_2d.cpp Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified. 2023-04-07 17:44:39 +02:00
physics_server_2d.h Fix collide_shape return type 2023-03-27 17:50:35 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_3d.cpp Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified. 2023-04-07 17:44:39 +02:00
physics_server_3d.h Fix collide_shape return type 2023-03-27 17:50:35 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
register_server_types.cpp Fix extension bindings for motion collision/result structs 2023-03-14 13:59:04 +01:00
register_server_types.h
rendering_server.cpp
rendering_server.h
server_wrap_mt_common.h
text_server.cpp
text_server.h Fix text server GDExtension build. 2023-02-26 18:38:22 +02:00
xr_server.cpp Add XRServer.world_origin property 2023-03-27 16:56:22 +02:00
xr_server.h