217e09c79d
When godot is in release mode, GDscript compiler does not generate bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore. This optimizes GDscript execution speed when the script contains a lot of comments in blocs executed in loops. Fixes #6487 |
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.. | ||
config.py | ||
gd_compiler.cpp | ||
gd_compiler.h | ||
gd_editor.cpp | ||
gd_function.cpp | ||
gd_function.h | ||
gd_functions.cpp | ||
gd_functions.h | ||
gd_parser.cpp | ||
gd_parser.h | ||
gd_script.cpp | ||
gd_script.h | ||
gd_tokenizer.cpp | ||
gd_tokenizer.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |