godot/core/bind
Hugo Locurcio 21a3923410
Add an `OS.is_window_focused()` getter
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.

This partially addresses #33928.
2019-11-28 16:42:51 +01:00
..
SCsub SCons: Build core's thirdparty code in own environment 2018-09-28 11:40:41 +02:00
core_bind.cpp Add an `OS.is_window_focused()` getter 2019-11-28 16:42:51 +01:00
core_bind.h Add an `OS.is_window_focused()` getter 2019-11-28 16:42:51 +01:00