godot/platform
Hugo Locurcio 21a3923410
Add an OS.is_window_focused() getter
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.

This partially addresses #33928.
2019-11-28 16:42:51 +01:00
..
android Merge pull request #32854 from cooperra/fix-wireless-adb-debugging 2019-11-28 10:02:55 +01:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone Fix typos with codespell 2019-11-22 08:35:03 +01:00
javascript Add download_chunk_size property to HTTPRequest. 2019-11-24 19:32:20 +01:00
osx Add an OS.is_window_focused() getter 2019-11-28 16:42:51 +01:00
server Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
uwp Fix inverted value check in UWP export packager 2019-11-25 11:22:52 -03:00
windows Add an OS.is_window_focused() getter 2019-11-28 16:42:51 +01:00
x11 Add an OS.is_window_focused() getter 2019-11-28 16:42:51 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00