godot/scene/3d
Hugo Locurcio 541df26184
Tweak the default camera node settings
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
..
SCsub
area.cpp
area.h
arvr_nodes.cpp Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
arvr_nodes.h Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
audio_stream_player_3d.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_stream_player_3d.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Tweak the default camera node settings 2017-11-25 23:48:30 +01:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_polygon.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_shape.cpp
collision_shape.h
gi_probe.cpp change default propagation value 2017-11-22 14:41:45 -03:00
gi_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
interpolated_camera.cpp
interpolated_camera.h
light.cpp Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
light.h Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
listener.cpp
listener.h
mesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
navigation.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
navigation.h
navigation_mesh.cpp
navigation_mesh.h
particles.cpp Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 2017-11-19 21:32:25 +01:00
particles.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
path.cpp
path.h
physics_body.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
physics_body.h
physics_joint.cpp
physics_joint.h
portal.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
portal.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
ray_cast.h Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
reflection_probe.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
reflection_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
remote_transform.cpp
remote_transform.h
room_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
room_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
scenario_fx.cpp
scenario_fx.h
skeleton.cpp
skeleton.h
spatial.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
spatial.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
sprite_3d.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
sprite_3d.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visibility_notifier.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00