godot/modules/gdscript
geequlim da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
..
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-02 22:29:36 +01:00
gd_compiler.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gd_compiler.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gd_editor.cpp Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
gd_function.cpp Add extended check option to GDFunctionState::is_valid() 2017-05-17 14:47:17 +02:00
gd_function.h Add extended check option to GDFunctionState::is_valid() 2017-05-17 14:47:17 +02:00
gd_functions.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gd_functions.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gd_parser.cpp Fix typo in Parser Error message 2017-05-26 17:37:46 +02:00
gd_parser.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gd_script.cpp fixed a bug where saving a GDScript file crashed the editor 2017-05-26 18:53:28 +02:00
gd_script.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
gd_tokenizer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gd_tokenizer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00