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shaders
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
rasterizer_canvas_gles3.cpp
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Fixed vertex color initialization with default value in gles3
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2019-08-11 17:51:47 +02:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #30898 from clayjohn/max-lights-reflections
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2019-07-29 16:01:53 +02:00 |
rasterizer_scene_gles3.h
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Merge pull request #30714 from Calinou/invert-default-fog-height
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2019-08-08 17:20:32 +02:00 |
rasterizer_storage_gles3.cpp
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Add some code changes/fixes proposed by Coverity and Clang Tidy
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2019-08-07 12:54:30 +02:00 |
rasterizer_storage_gles3.h
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Implemented do/while loops for shaders
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2019-08-13 18:39:55 +03:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles3.h
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Remove redundant author doc comments
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2019-08-12 04:26:38 -05:00 |