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SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
config.cpp
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Fix macOS and iOS defines in the rendering code.
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2022-08-08 17:51:31 +03:00 |
config.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
light_storage.cpp
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
light_storage.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
material_storage.cpp
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Merge pull request #62046 from clayjohn/vertexless-draw
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2022-08-20 05:32:28 +02:00 |
material_storage.h
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Merge pull request #64167 from clayjohn/screen-texture-hint
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2022-08-19 21:51:39 +02:00 |
mesh_storage.cpp
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Merge pull request #60309 from The-O-King/oct
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2022-08-22 19:29:21 +02:00 |
mesh_storage.h
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Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
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2022-08-19 14:50:12 -06:00 |
particles_storage.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
particles_storage.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
texture_storage.cpp
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Add `hint_transparent` to use a transparent black placeholder texture
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2022-08-01 23:38:06 +02:00 |
texture_storage.h
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Add `hint_transparent` to use a transparent black placeholder texture
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2022-08-01 23:38:06 +02:00 |
utilities.cpp
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
utilities.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |