godot/drivers/gles3/storage
Rémi Verschelde 7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
config.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
light_storage.cpp Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
light_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
material_storage.cpp Merge pull request #62046 from clayjohn/vertexless-draw 2022-08-20 05:32:28 +02:00
material_storage.h Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
mesh_storage.cpp Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
mesh_storage.h Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
texture_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00