godot/scene
Michael Alexsander Silva Dias 23b9f09c58 Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
(cherry picked from commit db80d56388)
2018-02-21 22:23:24 +01:00
..
2d Update an outdated method name in error message 2018-02-19 22:13:46 +01:00
3d Fix inconsistencies and typos in argument names 2018-02-04 20:10:13 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Fix issue 15895, audio streams don't signalling finished after the first one 2018-02-04 19:56:37 +01:00
gui Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode. 2018-02-21 22:23:24 +01:00
main Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
resources Gradient: fix wrong property type 2018-02-19 22:13:45 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00