godot/scene/resources
Yetizone 701493ab33 mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
..
default_theme Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2020-07-11 17:09:58 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animation.cpp Keep transition value when replacing key 2020-07-23 22:59:04 +02:00
animation.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_stream_sample.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_sample.h Add override keywords. 2020-07-10 13:56:54 +01:00
bit_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bit_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
box_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
box_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
camera_effects.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
camera_effects.h Add override keywords. 2020-07-10 13:56:54 +01:00
capsule_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
capsule_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
capsule_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
capsule_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
circle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
concave_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
convex_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
curve.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
curve.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cylinder_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
cylinder_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
dynamic_font.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
dynamic_font.h [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
environment.cpp Add fog to sky shaders 2020-08-19 22:58:14 -07:00
environment.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
font.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
font.h [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gradient.cpp Sort points in a Gradient for color and offset updates. 2020-08-12 01:55:41 -04:00
gradient.h Sort points in a Gradient for color and offset updates. 2020-08-12 01:55:41 -04:00
height_map_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
height_map_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
line_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
line_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
material.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
material.h Add override keywords. 2020-07-10 13:56:54 +01:00
mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh.h Remove ArrayMesh::surface_remove declaration 2020-09-04 16:27:59 +02:00
mesh_data_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_data_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_library.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_library.h mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
multimesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_mesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
packed_scene.cpp PackedScene: Prevent crash when root node has `parent` attribute 2020-06-08 13:07:07 +02:00
packed_scene.h Add override keywords. 2020-07-10 13:56:54 +01:00
particles_material.cpp Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
particles_material.h Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
physics_material.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
physics_material.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
polygon_path_finder.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
polygon_path_finder.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
primitive_meshes.cpp Made property hint consistent with other property hints 2020-06-03 13:01:27 -07:00
primitive_meshes.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
ray_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
rectangle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_format_text.cpp Update ResourceLoaderText::load to not update progress if resources are 0 2020-08-16 13:12:21 -07:00
resource_format_text.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
segment_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
segment_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
shader.cpp doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
shader.h Add override keywords. 2020-07-10 13:56:54 +01:00
shape_2d.cpp Merge pull request #37903 from Xrayez/shape-2d-draw-bind 2020-06-16 15:15:51 +02:00
shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
skin.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
skin.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
sky.cpp Add incremental update mode to sky 2020-07-11 00:10:15 -07:00
sky.h Merge pull request #40272 from clayjohn/VULKAN-time-slicing 2020-07-11 10:00:39 +02:00
sky_material.cpp Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
sky_material.h Add override keywords. 2020-07-10 13:56:54 +01:00
sphere_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
sphere_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
style_box.cpp Adds automatic update for region_rect 2020-08-29 19:46:52 +02:00
style_box.h Add override keywords. 2020-07-10 13:56:54 +01:00
surface_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
surface_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
syntax_highlighter.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
syntax_highlighter.h Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2020-07-11 17:09:58 +01:00
text_file.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
texture.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
texture.h Make `AnimatedTexture.MAX_FRAMES` public 2020-08-30 23:44:41 +03:00
theme.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
theme.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
tile_set.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
tile_set.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
video_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader.cpp Added `active` boolean to particles mode output in visual shaders 2020-09-07 19:21:22 +03:00
visual_shader.h Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
visual_shader_nodes.cpp Fix some broken visual shader nodes 2020-09-07 12:39:20 +03:00
visual_shader_nodes.h Cleanup constructor code in visual shader nodes 2020-09-05 16:13:38 +03:00
world_2d.cpp Avoid overflow when calculating visible_cells 2020-07-13 16:53:58 +02:00
world_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_3d.h Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
world_margin_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
world_margin_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00