godot/platform/linuxbsd
bruvzg f09a37a8d5
Fixes crash if Vulkan presentation surface is not available.
2020-11-14 13:41:13 +02:00
..
export
SCsub Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-09 15:48:30 +01:00
context_gl_x11.cpp
context_gl_x11.h
crash_handler_linuxbsd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_linuxbsd.h
detect.py Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-09 15:48:30 +01:00
detect_prime_x11.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
detect_prime_x11.h
display_server_x11.cpp Fixes crash if Vulkan presentation surface is not available. 2020-11-14 13:41:13 +02:00
display_server_x11.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
godot_linuxbsd.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
joypad_linux.cpp Update Linux gamepad detection to match SDL. 2020-07-22 10:17:39 +01:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_linuxbsd.cpp Changed shell_open behaviour 2020-10-26 13:26:39 +00:00
os_linuxbsd.h Port ClassDB tests to use doctest 2020-08-16 16:41:02 +03:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
platform_linuxbsd_builders.py
vulkan_context_x11.cpp
vulkan_context_x11.h