godot/scene/3d
clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
..
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
area_3d.cpp Rename remaining "*_enable" to "*_enabled" 2022-09-21 22:47:46 +02:00
area_3d.h Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 2022-10-11 16:17:02 +02:00
audio_listener_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
audio_stream_player_3d.h Rename AudioStreamPlayer3D's `unit_db` to `volume_db` 2022-09-17 16:06:30 +02:00
bone_attachment_3d.cpp Remove leading spaces from enumerator name hints 2022-10-08 11:33:50 +08:00
bone_attachment_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
camera_3d.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
camera_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
collision_object_3d.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
collision_object_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
collision_polygon_3d.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
collision_polygon_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
collision_shape_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
collision_shape_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
cpu_particles_3d.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
cpu_particles_3d.h Merge pull request #66720 from qarmin/unintialized_memory 2022-10-05 11:42:47 +02:00
decal.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
decal.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
fog_volume.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
fog_volume.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
gpu_particles_3d.cpp Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
gpu_particles_3d.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
gpu_particles_collision_3d.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
gpu_particles_collision_3d.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
joint_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
label_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
label_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Show warning when scaling Light3D nodes 2022-10-10 18:24:28 +02:00
light_3d.h Show warning when scaling Light3D nodes 2022-10-10 18:24:28 +02:00
lightmap_gi.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
lightmap_gi.h Tweak LightmapGI defaults to be closer to the CPU lightmapper 2022-09-16 16:27:00 +02:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
marker_3d.cpp Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
marker_3d.h Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
mesh_instance_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
mesh_instance_3d.h Move "Create Debug Tangents" into an editor plugin 2022-10-03 23:34:01 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Merge pull request #65452 from timothyqiu/agent-target 2022-10-31 11:56:17 +01:00
navigation_agent_3d.h Update NavigationAgent to use query_path 2022-09-28 23:01:12 -06:00
navigation_link_3d.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
navigation_link_3d.h Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
navigation_obstacle_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
navigation_obstacle_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
navigation_region_3d.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
navigation_region_3d.h Improve consistancy of NavigationRegion setters 2022-09-21 22:42:52 -07:00
node_3d.cpp Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
node_3d.h Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
occluder_instance_3d.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
occluder_instance_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
path_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
path_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
physics_body_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
physics_body_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
ray_cast_3d.cpp Rename queue_delete => queue_free 2022-10-24 22:07:02 +01:00
ray_cast_3d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
reflection_probe.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
reflection_probe.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
remote_transform_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
shape_cast_3d.cpp Add `ShapeCast2D/3D::get_collider_rid` method 2022-11-01 21:17:18 +01:00
shape_cast_3d.h Add `ShapeCast2D/3D::get_collider_rid` method 2022-11-01 21:17:18 +01:00
skeleton_3d.cpp Fix Skeleton3D falsely assuming all physical bones will be children of their first bone 2022-10-31 06:59:42 -04:00
skeleton_3d.h Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
skeleton_ik_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
soft_body_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
soft_body_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
spring_arm_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp Fix multiple issues with region editor 2022-10-25 18:23:23 -04:00
sprite_3d.h Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins 2022-09-20 23:06:26 +02:00
vehicle_body_3d.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
vehicle_body_3d.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp Fix spacing of few PROPERTY_HINT_ENUM hint_strings 2022-10-28 14:51:26 +02:00
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
visual_instance_3d.h Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
voxel_gi.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
voxel_gi.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
voxelizer.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxelizer.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_environment.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
world_environment.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
xr_nodes.cpp Update XRServer with starting position of (new) current XROrigin3D 2022-11-06 22:19:44 +11:00
xr_nodes.h Add current setting to XROrigin3D and fix double positioning HMD 2022-10-13 13:48:52 +11:00