246334b836
Performances are not great in general, bad on Firefox, on Chrome, well, it could be an improvement. Leave it as a fallback for now, but can be forced via project settings if desired (or custom JavaScript logic via the "args" option). I'm actually surprised this works, it involves so many allocations, but there's no way around it when SharedArrayBuffer is not available :(. |
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.. | ||
api | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
display_server_javascript.cpp | ||
display_server_javascript.h | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
http_client_javascript.cpp | ||
http_client_javascript.h | ||
javascript_main.cpp | ||
javascript_runtime.cpp | ||
javascript_singleton.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
README.md | ||
run_icon.png | ||
SCsub |
HTML5 platform port
This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json
).
See also misc/dist/html
folder for files used by this platform
such as the HTML5 shell.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.