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tiles
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Implement painting properties over TileSets
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2021-06-29 11:07:46 +02:00 |
SCsub
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Rework the TileSet resource and TileMap nodes:
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2021-05-07 18:06:17 +02:00 |
abstract_polygon_2d_editor.cpp
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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2021-05-07 14:00:50 -06:00 |
abstract_polygon_2d_editor.h
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…
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animation_blend_space_1d_editor.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
animation_blend_space_1d_editor.h
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…
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animation_blend_space_2d_editor.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
animation_blend_space_2d_editor.h
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…
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animation_blend_tree_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
animation_blend_tree_editor_plugin.h
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…
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animation_player_editor_plugin.cpp
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Clean up Tree
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2021-07-04 13:13:53 -03:00 |
animation_player_editor_plugin.h
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…
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animation_state_machine_editor.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
animation_state_machine_editor.h
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…
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animation_tree_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
animation_tree_editor_plugin.h
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…
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asset_library_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
asset_library_editor_plugin.h
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Documentation search fixes
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2021-06-16 09:43:34 -07:00 |
audio_stream_editor_plugin.cpp
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Improve the editor audio preview inspector appearance and functionality
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2021-05-02 14:37:45 +02:00 |
audio_stream_editor_plugin.h
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…
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camera_3d_editor_plugin.cpp
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…
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camera_3d_editor_plugin.h
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…
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canvas_item_editor_plugin.cpp
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Merge pull request #50040 from reduz/fix-renderingserver-bindings
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2021-07-01 15:17:33 +02:00 |
canvas_item_editor_plugin.h
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Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
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2021-06-15 15:34:28 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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…
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collision_polygon_2d_editor_plugin.h
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…
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collision_polygon_3d_editor_plugin.cpp
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
collision_polygon_3d_editor_plugin.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
collision_shape_2d_editor_plugin.cpp
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…
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collision_shape_2d_editor_plugin.h
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…
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cpu_particles_2d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
cpu_particles_2d_editor_plugin.h
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…
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cpu_particles_3d_editor_plugin.cpp
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…
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cpu_particles_3d_editor_plugin.h
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…
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curve_editor_plugin.cpp
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Use mouse and joypad enums instead of plain integers
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2021-06-20 11:54:24 -04:00 |
curve_editor_plugin.h
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…
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debugger_editor_plugin.cpp
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…
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debugger_editor_plugin.h
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…
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editor_debugger_plugin.cpp
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…
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editor_debugger_plugin.h
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…
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editor_preview_plugins.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
editor_preview_plugins.h
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…
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font_editor_plugin.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
font_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
gpu_particles_2d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
gpu_particles_2d_editor_plugin.h
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…
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gpu_particles_3d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
gpu_particles_3d_editor_plugin.h
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…
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gpu_particles_collision_sdf_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
gpu_particles_collision_sdf_editor_plugin.h
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…
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gradient_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
gradient_editor_plugin.h
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…
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input_event_editor_plugin.cpp
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Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
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2021-07-06 23:50:33 +10:00 |
input_event_editor_plugin.h
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Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
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2021-07-06 23:50:33 +10:00 |
item_list_editor_plugin.cpp
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…
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item_list_editor_plugin.h
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…
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light_occluder_2d_editor_plugin.cpp
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…
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light_occluder_2d_editor_plugin.h
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…
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lightmap_gi_editor_plugin.cpp
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
lightmap_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
line_2d_editor_plugin.cpp
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…
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line_2d_editor_plugin.h
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…
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material_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
material_editor_plugin.h
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…
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mesh_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
mesh_editor_plugin.h
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…
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mesh_instance_3d_editor_plugin.cpp
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…
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mesh_instance_3d_editor_plugin.h
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…
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mesh_library_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
mesh_library_editor_plugin.h
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…
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multimesh_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh_editor_plugin.h
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…
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navigation_polygon_editor_plugin.cpp
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…
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navigation_polygon_editor_plugin.h
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…
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node_3d_editor_plugin.cpp
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Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-node
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2021-07-07 12:44:08 +02:00 |
node_3d_editor_plugin.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
occluder_instance_3d_editor_plugin.cpp
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Improve error message when there are no meshes to bake for 3D occlusion
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2021-06-23 15:32:48 +02:00 |
occluder_instance_3d_editor_plugin.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
ot_features_plugin.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
ot_features_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
packed_scene_translation_parser_plugin.cpp
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…
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packed_scene_translation_parser_plugin.h
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…
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path_2d_editor_plugin.cpp
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
path_2d_editor_plugin.h
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…
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path_3d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
path_3d_editor_plugin.h
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…
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physical_bone_3d_editor_plugin.cpp
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…
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physical_bone_3d_editor_plugin.h
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…
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polygon_2d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
polygon_2d_editor_plugin.h
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…
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resource_preloader_editor_plugin.cpp
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Clean up Tree
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2021-07-04 13:13:53 -03:00 |
resource_preloader_editor_plugin.h
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…
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root_motion_editor_plugin.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
root_motion_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
script_editor_plugin.cpp
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Merge pull request #49650 from KoBeWi/FindReplaceCrash
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2021-06-24 19:21:01 +02:00 |
script_editor_plugin.h
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Merge pull request #49650 from KoBeWi/FindReplaceCrash
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2021-06-24 19:21:01 +02:00 |
script_text_editor.cpp
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Support single quote when dropping files to script
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2021-07-03 13:03:20 +02:00 |
script_text_editor.h
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +02:00 |
shader_editor_plugin.cpp
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +02:00 |
shader_editor_plugin.h
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +02:00 |
shader_file_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
shader_file_editor_plugin.h
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…
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skeleton_2d_editor_plugin.cpp
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…
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skeleton_2d_editor_plugin.h
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…
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skeleton_3d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
skeleton_3d_editor_plugin.h
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Rename EditorPropertyTransform to EditorPropertyTransform3D
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2021-06-03 21:58:26 -04:00 |
skeleton_ik_3d_editor_plugin.cpp
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…
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skeleton_ik_3d_editor_plugin.h
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…
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sprite_2d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
sprite_2d_editor_plugin.h
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…
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sprite_frames_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
sprite_frames_editor_plugin.h
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Allow selecting frames by holding down the mouse in SpriteFrames editor
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2021-06-17 20:11:50 +02:00 |
style_box_editor_plugin.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
style_box_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
text_editor.cpp
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +02:00 |
text_editor.h
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +02:00 |
texture_3d_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
texture_3d_editor_plugin.h
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…
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texture_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
texture_editor_plugin.h
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…
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texture_layered_editor_plugin.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
texture_layered_editor_plugin.h
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…
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texture_region_editor_plugin.cpp
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Don't use the abbrevation "Sep." in UI text
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2021-06-16 19:40:12 +08:00 |
texture_region_editor_plugin.h
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…
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theme_editor_plugin.cpp
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Clean up Tree
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2021-07-04 13:13:53 -03:00 |
theme_editor_plugin.h
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Fix pinned StyleBox incorrectly reacting to several actions in the new Theme editor
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2021-06-20 23:04:56 +03:00 |
theme_editor_preview.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
theme_editor_preview.h
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Overhaul the theme editor and improve user experience
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2021-06-14 21:46:30 +03:00 |
version_control_editor_plugin.cpp
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Improve TreeItem API and allow to move nodes
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2021-05-17 22:06:46 +02:00 |
version_control_editor_plugin.h
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…
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visual_shader_editor_plugin.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
visual_shader_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
voxel_gi_editor_plugin.cpp
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Fix warning message spam when a VoxelGI node is selected in the editor
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2021-07-06 23:02:59 +02:00 |
voxel_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |