24f3f43457
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'. |
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bin | ||
core | ||
demos | ||
doc | ||
drivers | ||
main | ||
modules | ||
platform | ||
scene | ||
servers | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Doxyfile | ||
godot_icon.png | ||
godot_icon.svg | ||
godot_logo.svg | ||
LICENSE.md | ||
LOGO_LICENSE.md | ||
logo_small.png | ||
logo.png | ||
makerel.bat | ||
methods.py | ||
README.md | ||
SConstruct | ||
version.py |
The Engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
About
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy
Documentation
Documentation has been moved to the GitHub Wiki.
Binary Downloads, Community, etc.
Binary downloads, community, etc. can be found in Godot homepage:
Compiling from Source
Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced