24ff292999
Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations. |
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.. | ||
SCsub | ||
rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
vulkan_context.cpp | ||
vulkan_context.h | ||
vulkan_hooks.h |