godot/drivers/vulkan
Pedro J. Estébanez 24ff292999 Polish rendering driver refactor further
Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06 21:08:54 +02:00
..
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rendering_device_vulkan.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
rendering_device_vulkan.h Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
vulkan_context.cpp [Windows] Fix LLVM MinGW build. 2022-10-06 09:30:25 +03:00
vulkan_context.h Let platforms override the sizing of Vulkan swapchain and window 2022-08-25 19:16:36 +02:00
vulkan_hooks.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00