godot/platform/javascript
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
..
export -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
audio_driver_javascript.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_driver_javascript.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_server_javascript.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_server_javascript.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
detect.py Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
dom_keys.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
godot_shell.html WebGL 2 export per WebAssembly or asm.js 2017-03-29 13:27:43 +02:00
javascript_eval.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
javascript_eval.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
javascript_main.cpp Remove GLUT usage in HTML5 platform 2017-04-28 21:54:44 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
os_javascript.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_javascript.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_javascript.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
run_icon.png Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
SCsub Fix zipping HTML5 templates when using implicit cache 2017-07-17 03:53:31 +02:00