godot/servers/rendering/renderer_rd/forward_clustered
Joan Fons 259e50f447 Fix regression in rasterizer state
Fixes a regression introduced by the color pass flags rework. The various rasterizer state structs were not being reset for each flag combination, which meant some state changes were wrongly applied to some flag combinations.
2022-04-13 16:21:40 +02:00
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render_forward_clustered.cpp Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00
render_forward_clustered.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_shader_forward_clustered.cpp Fix regression in rasterizer state 2022-04-13 16:21:40 +02:00
scene_shader_forward_clustered.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00