..
forward_clustered
Fix regression in rasterizer state
2022-04-13 16:21:40 +02:00
forward_mobile
Fix Vulkan validation errors on default depth textures
2022-04-11 11:53:49 +02:00
shaders
Use less blur for distant directional shadow splits
2022-04-11 19:37:49 +02:00
storage_rd
Fix Vulkan validation errors on default depth textures
2022-04-11 11:53:49 +02:00
cluster_builder_rd.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
cluster_builder_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
effects_rd.cpp
Add a UniformSet cache
2022-03-06 13:03:33 +01:00
effects_rd.h
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
renderer_canvas_render_rd.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
renderer_canvas_render_rd.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
renderer_compositor_rd.cpp
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
renderer_compositor_rd.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
renderer_scene_environment_rd.cpp
add support for glow maps
2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
renderer_scene_gi_rd.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
renderer_scene_render_rd.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
renderer_scene_render_rd.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
renderer_scene_sky_rd.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
renderer_scene_sky_rd.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
renderer_storage_rd.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
renderer_storage_rd.h
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
shader_rd.cpp
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
shader_rd.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
uniform_set_cache_rd.cpp
Fix typos with codespell
2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h
Add a UniformSet cache
2022-03-06 13:03:33 +01:00