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dummy
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Merge pull request #88409 from jsjtxietian/high-end
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2024-02-17 00:27:30 +01:00 |
environment
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Reset SDFGI when changing editor scene tabs
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2023-08-30 19:50:05 +03:00 |
renderer_rd
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Fixed reversed custom AABB null check when recalculating multimesh AABBs
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2024-02-18 12:07:23 -08:00 |
storage
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
SCsub
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…
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renderer_canvas_cull.cpp
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Stabilize snapping 2D transforms to pixel
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2024-02-12 11:04:01 -05:00 |
renderer_canvas_cull.h
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Stabilize snapping 2D transforms to pixel
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2024-02-12 11:04:01 -05:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_compositor.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_geometry_instance.h
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Expose RD::texture_native_handle
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2023-06-14 09:58:08 +10:00 |
renderer_scene_cull.cpp
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
renderer_scene_cull.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
renderer_scene_occlusion_cull.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_occlusion_cull.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_render.cpp
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
renderer_scene_render.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
renderer_viewport.cpp
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Merge pull request #87297 from adamscott/2d-pixel-art-stability
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2024-02-12 23:53:51 +01:00 |
renderer_viewport.h
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Fix drawing of viewports without swapping buffers
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2023-10-03 13:51:47 +02:00 |
rendering_context_driver.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
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Add `--no-header` option to clean output
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2024-02-15 14:10:11 +03:00 |
rendering_device.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_binds.cpp
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Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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2023-01-13 12:53:19 -08:00 |
rendering_device_binds.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_driver.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_graph.cpp
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Add validation to render graph for draw and compute lists.
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2024-02-14 13:25:04 -03:00 |
rendering_device_graph.h
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Add validation to render graph for draw and compute lists.
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2024-02-14 13:25:04 -03:00 |
rendering_light_culler.cpp
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Fix various typos with codespell
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2024-02-07 11:09:34 +01:00 |
rendering_light_culler.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
rendering_method.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_method.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
rendering_server_default.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
rendering_server_default.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
rendering_server_globals.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_server_globals.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shader_compiler.cpp
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Add missing check when insert function `normal_roughness_compatibility`
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2024-01-15 17:22:19 +08:00 |
shader_compiler.h
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Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions`
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2024-02-06 20:02:46 +01:00 |
shader_language.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
shader_language.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
shader_preprocessor.cpp
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Fix shader language preprocessor include marker handling
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2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
shader_types.cpp
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
shader_types.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shader_warnings.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shader_warnings.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |