godot/modules/gdscript
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
editor Added GDScript NodePath highlighting 2018-04-20 21:00:07 +01:00
SCsub Exclude GDScriptSyntaxHighlighter from non-tool builds 2018-04-20 20:45:57 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
gdscript.cpp New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
gdscript.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
gdscript_compiler.cpp Fix positive operator in GDScript compiler 2018-05-23 17:43:56 -03:00
gdscript_compiler.h Enable autoload in editor 2018-05-01 11:44:08 -03:00
gdscript_editor.cpp Capitalized comments of methods created by the Connect Signal dialog. 2018-05-23 18:11:00 -03:00
gdscript_function.cpp Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
gdscript_function.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
gdscript_functions.cpp Merge pull request #16106 from poke1024/gdscript-lerp 2018-05-07 20:36:31 -03:00
gdscript_functions.h Add is_instance_valid() method to GDScript, ending more than a decade of pain. 2018-05-07 17:30:03 -03:00
gdscript_parser.cpp New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
gdscript_parser.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
gdscript_tokenizer.cpp New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
gdscript_tokenizer.h New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
register_types.cpp Exclude GDScriptSyntaxHighlighter from non-tool builds 2018-04-20 20:45:57 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00