godot/modules/mono
Jerome67000 2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
..
doc_classes Added mono module 2017-10-03 00:01:26 +02:00
editor Exit after generating mono glue 2017-10-24 16:18:47 +02:00
glue Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
mono_gd Mono: Prevent raising exceptions in native code 2017-10-23 00:35:14 +02:00
utils Improve signature of signal target generated function 2017-10-16 04:19:36 +02:00
config.py Mono: Fix static linking on macOS 2017-10-20 22:11:55 +02:00
csharp_script.cpp Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
csharp_script.h Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
godotsharp_defs.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.cpp Take self-contained mode into consideration 2017-10-17 11:36:19 +02:00
godotsharp_dirs.h Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.cpp Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.h Added mono module 2017-10-03 00:01:26 +02:00
mono_reg_utils.py Fix Python 3 build 2017-10-04 23:21:32 +02:00
register_types.cpp Adds 'exposed' field to ClassInfo 2017-10-09 23:49:17 +02:00
register_types.h Added mono module 2017-10-03 00:01:26 +02:00
SCsub Fix Python 3 incompatibility in Mono build 2017-10-07 15:36:20 +02:00
signal_awaiter_utils.cpp Mono: Fix build with tools=no or target=release 2017-10-18 08:27:18 +02:00
signal_awaiter_utils.h Re-write SignalAwaiter implementation 2017-10-16 03:54:23 +02:00