godot/scene/3d
ISylvox cefc02a4f9 tagents --> tangents 2017-07-26 15:14:52 +07:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
area.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_stream_player_3d.cpp -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
audio_stream_player_3d.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
bone_attachment.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
bone_attachment.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
camera.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
character_camera.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
character_camera.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object.cpp expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_object.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_polygon.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_shape.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
collision_shape.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
gi_probe.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
gi_probe.h Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00
immediate_geometry.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
immediate_geometry.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
interpolated_camera.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
interpolated_camera.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
light.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
light.h Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
listener.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
listener.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_instance.cpp tagents --> tangents 2017-07-26 15:14:52 +07:00
mesh_instance.h tagents --> tangents 2017-07-26 15:14:52 +07:00
multimesh_instance.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
multimesh_instance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation_mesh.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
navigation_mesh.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
particles.cpp Reworked translation system 2017-06-28 17:01:35 -03:00
particles.h Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
path.cpp Fix PathFollow rotations. 2017-05-31 13:58:31 -05:00
path.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_body.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
physics_body.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
physics_joint.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_joint.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
portal.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
portal.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
position_3d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
position_3d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
proximity_group.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
proximity_group.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ray_cast.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
ray_cast.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
reflection_probe.cpp -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
reflection_probe.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
remote_transform.cpp Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
remote_transform.h Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
room_instance.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
room_instance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scenario_fx.cpp -Restored support for Canvas BG mode on Environment 2017-06-24 08:58:27 -03:00
scenario_fx.h -Restored support for Canvas BG mode on Environment 2017-06-24 08:58:27 -03:00
skeleton.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
skeleton.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
spatial.cpp Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv 2017-07-24 22:24:34 +02:00
spatial.h Add .to_local/.to_global methods on Node2D and Spatial 2017-07-23 14:37:26 +03:00
spatial_indexer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
spatial_indexer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
spatial_velocity_tracker.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
spatial_velocity_tracker.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
sprite_3d.cpp Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
sprite_3d.h Add double-sided flag to SpriteBase3D (fixes #8007) 2017-05-02 21:03:17 +01:00
vehicle_body.cpp GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-20 12:42:09 +02:00
vehicle_body.h GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-20 12:42:09 +02:00
visibility_notifier.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visibility_notifier.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_instance.cpp Properly exposed material types everywhere. 2017-06-22 09:33:20 -03:00
visual_instance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00